These house rules are for use in the Eskar campaign setting.
Check out the WorldAnvil for Eskar.
Player Meta Roles
- Community Manager - Moderates Twitch chat and engages viewers/spectators
- Scribe - Records quests, significant events, and general session notes
- Quartermaster - Handles party loot, currency, and accounting
- Spokesperson - Represents the party in-game, breaks ties in party votes, and keeps party members focused
Characters
- Characters can choose races from available books with a level adjust of up to +1 (Eskar PC Race List)
- Characters can choose classes from available books (Eskar Class List)
- All skills are now class skills except:
- Autohypnosis
- Control Shape
- Disable Device
- Iaijutsu Focus
- Open Lock
- Psicraft
- Spellcraft
- Use Magic Device
- Use Psionic Device
- Skills are still treated as class skills if normally granted by a selected class
- Hit points are gained at the maximum per Hit Dice per level
- Heroic Vitality: +3 hit points per level
- Natural Versatility: +3 bonus skill points per level
- Free Background feat
- Free Regional feat
- Free Zodiac feat
- Feats gained at level 1 & every 2 levels (instead of level 1 & every 3 levels)
- Ability points are gained every 2 levels instead of every 4 levels
Rule Changes
- Toughness feat: 3 hitpoints per level, retroactive
- Craft: Alchemy: Same as normal, but does not require caster levels to use (treat your character level as your caster level)
- Cleric: May choose any two domains
- Paladin: May choose any alignment
- Drain damage: Casting a spell incurs Drain damage (nonlethal damage) per spell level, to a minimum of 1 Drain damage. This damage is rolled after the spell is cast and resolved.
- Additional Magic Rules: Eskar Magic
- Magic Changes & Drain:
- Prepared Casters
- Casting a spell does not erase it from the spell slot, much like a spontaneous caster
- When casting a spell, suffer 1d8 Drain damage per spell level, to a minimum of 1
- May swap prepared spells after a short rest (1 hour)
- Spontaneous Casters
- When casting a spell, suffer 1d6 Drain damage per spell level, to a minimum of 1
- May replace one learned spell with another of equivalent spell level upon achieving a new character level
- Spontaneous Spells
- When casting a spell spontaneously, suffer 1d6 Drain damage per spell level, to a minimum of 1
- Prepared Casters
- New Feat:
- Drain Resistance
Prerequisites: Ability to cast 0-level or higher spells
Description: You are able to resist the effects of Drain sustained while casting spells.
Benefit: Whenever you sustain Drain, reduce the total nonlethal damage by 2, to a minimum of 1.
Normal: You sustain the total Drain rolled as nonlethal damage.
Special: This feat may be taken multiple times to increase the amount of Drain resisted by 2. Drain damage can never be resisted fully in this way (minimum 1 Drain damage).
- Drain Resistance
Available Books
- 3.5e Players Handbook (PH)
- Complete Adventurer (CAdv)
- Complete Arcane (CArc)
- Complete Champion (CCha)
- Complete Divine (CDiv)
- Complete Mage (CMag)
- Complete Scoundrel (CSco)
- Complete Warrior (CWar)
- Draconomicon (Dr)
- Dungeonscape (Dscp)
- Races of Destiny (RoD)
- Races of the Dragon (RotD)
- Races of Stone (RoS)
- Races of the Wild (RotW)
- Arms & Equipment Guide (AEG)
- Ultimate Equipment Guide (UEG)